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  Новости портала / Игровые новости»




[GAMEPLAY]

– Reverted recent changes to pistols and the AK-47, M4A4, and M4A1-S (see the CS:GO blog for details).


[MISC]

– Other players can now hear the sound of the R8 Revolver primary fire hammer just before it fires.

– Smoke clouds from smoke grenades detonated by burning fire will now correctly cover the ground instead of floating above that area.

– Fire grenades that had been only partially extinguished by smoke will no longer deal damage from the flames under smoke grenade (fix for a bug discovered by jasonRRR)

– Flames from fire grenades that are still spreading will no longer spread into the smoke cloud and will instead spread along the edge of the smoke cloud.

– Fixed up-to-360-degree camera flip in Killer Replay.

– Fixed an instance where an offer showed the incorrect price.


Просмотров: [ 227 ] Опубликовал: Dmitry_xD

  Новости портала / Игровые новости»




We made some adjustments to rifles recently, and those changes have been causing a lot of pain in the CS:GO community. The pain was the result of a few mistakes we made, and while we usually prefer to avoid disrupting conversations happening in the community, we wanted to talk about some of the thinking that led to the recent changes as well as our plan for moving forward.


Why change rifles at all?


In CS:GO, spraying is generally the most popular way of firing a rifle. We can see this pretty clearly in the rifle data that we collect internally, and it’s something we hear the community discussing frequently.


Because we think it’s valuable for players to have choices when they’re thinking about how to engage an opponent, we looked at ways to make tapping/bursting a bit more appealing. The hope was that by encouraging more deliberate firing, we would add something skillful that players could use to their advantage.


As a first step toward this goal, we increased recoverytime for the AK-47, M4A4, and M4A1-S. For a detailed breakdown of the change and its impact, check out this excellent community post by lalush.


Unfortunately, our implementation failed in a few ways.


For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing. Proportionally, spraying was the most impacted, but we underestimated the impact that the change would have on players who were already firing in shorter bursts.


As it turns out, the adjustments didn’t really achieve the goal either – our rifle data shows that players in all skill groups are still spraying more than tapping or bursting.


What’s next?


It’s difficult to measure the impact on gameplay when too much changes at once. The Winter Update came with some really huge changes to gameplay, including a new weapon, an adjustment to pistols, and the rifle change. Since we likely changed too much too quickly, in today’s update we’re rolling back both the rifle and pistol adjustments to their pre-Winter Update state.


We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space. We still think there’s value in trying to find a better balance for pistols and more skillful ways to use rifles, so we hope to tackle rifles and pistols again in the future.


We’re constantly reading community feedback and while we don’t often respond directly, understanding the community is one of the most important parts of working on CS:GO. Mistakes happen, but when they do, we’re committed to making sure they get fixed.


Happy Holidays,

The CS:GO Team


Просмотров: [ 212 ] Опубликовал: Dmitry_xD

  Новости портала / Игровые новости»




Save 40% on Grand Theft Auto V during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time


Просмотров: [ 221 ] Опубликовал: Dmitry_xD

  Новости портала / Игровые новости»




Squad is Now Available on Steam Early Access!

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.

Просмотров: [ 257 ] Опубликовал: Dmitry_xD

  Новости портала / Игровые новости»




Welcome to the CS:GO Winter Update, filled with holiday cheer. There’s something for everyone, including a brand new pistol, a new weapon case, gameplay adjustments, the all-new Killer Replay feature, and more!


Click here for release notes, or read on for more details.


R8 Revolver



Revolver Case


Looking for the first R8 Revolver finishes? Two have been added to existing collections, and two can be found in the new Revolver Case:









Killer Replay


How’d that happen? In Demolition and Casual modes you can review your deaths with a Killer Replay from the perspective of your opponent. See the game through their eyes, and plan your next move!


Take Your Time


Need a minute to think things through? In Competitive Matchmaking, teams can now vote at any time to take one 60-second timeout, which will begin at the next freezetime.


Additionally, this update includes a change to round and C4 timers in Competitive Matchmaking (they are now 1:55 and 0:40), and these are the new times that will be used for CS:GO Major Championships. The times are intended to unify the professional and community experience, while addressing the exceptional strength of smoke grenades in the shorter rounds of professional matches.


We’ve also adjusted weapon balance to reward taking your time to aim. Movement inaccuracy has been increased for all pistols (excluding the R8 Revolver), and recovery time has been adjusted for the AK47, M4A4, and M4A1-S to reduce the range at which spraying is preferable to tapping/bursting.


Getting in the Spirit


We’ve added some holiday cheer for the season, and you can get in the spirit too! For those of you who are feeling generous, gifts are currently available for purchase.


And as always, the best way to get in the spirit is to play, so get in the game and go go go!



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Просмотров: [ 273 ] Опубликовал: Dmitry_xD


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